Barcode Battler II
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Barcode Battler II
The is a handheld gaming console, handheld game console released by Epoch Co. in March 1991 in video gaming, 1991. The console at retail was supplied with a number of cards, each of which had a barcode. Upon starting the game, the player must swipe a barcode representing a player. The game uses barcodes to create a character for the player to use. Not all barcodes work as players; instead some represent enemies or powerups.Conveni Wars Barcode Battler Manuals バーコードバトラー'. Epoch, Co. pp.1-14. 1991. Because of the ubiquity of barcodes in daily life, players were encouraged to go beyond the barcodes provided with the game itself and to experiment to find their own barcode monsters and powerups from everyday products like food and cleaning products. Once the game itself is started, the characters "battle" against each other. The characters' statistics were applied to an algorithm containing a random number generator to determine the outcome of each round in the fig ...
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Epoch Co
In chronology and periodization, an epoch or reference epoch is an instant in time chosen as the origin of a particular calendar era. The "epoch" serves as a reference point from which time is measured. The moment of epoch is usually decided by congruity, or by following conventions understood from the epoch in question. The epoch moment or date is usually defined from a specific, clear event of change, an ''epoch event''. In a more gradual change, a deciding moment is chosen when the ''epoch criterion'' was reached. Calendar eras Pre-modern eras * The Yoruba calendar (''Kọ́jọ́dá'') uses 8042 BC as the epoch, regarded as the year of the creation of Ile-Ife by the god Obatala, also regarded as the creation of the earth. * ''Anno Mundi'' (years since the creation of the world) is used in the Byzantine calendar (5509 BC). * ''Anno Mundi'' (years since the creation of the world) as used in the Hebrew calendar (3761 BC). * Olympiads, the ancient Greek era of four-year ...
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